![]() This always seems a problem when you carry out a game’s extensive playtest program with participants contributing many ideas and feedback regarding rule development as well as victory conditions. This effort included minor corrections to the rules: for example, when a rule was moved from being an optional rule to becoming a standard one or vice versa. ![]() Now back to our exposition!ĭuring the last six months we continued adjusting Congress of Vienna (CoV)’s components to try to make them as functional as possible. ![]() It does this by presenting simple choices regarding the general tactics an army could use.Īdditional background regarding Congress of Vienna should help readers best apprecite this optional offering. For that, please reference GMT Games – Congress of Vienna. What is clear is that the CoV Tactical Battle Matrix does add an additional element of fun, uncertainty, tactical flavor, and “fog of war” to resolving battles. However, playing with this optional rule does increase the amount of time needed for battle resolution. This optional Tactical Battle Matrix rule is based on the tactical battle matrixes of the excellent Avalon Hill games 1776 and War and Peace published in the distant years of 19 respectively. This article is based on this piece’s previous installment – A Congress of Vienna Option: Adding Tactical Flavor to Battles (A Tactical Battle Matrix) by Frank Esparrago & David Schoellhamer: A Congress of Vienna Option: Adding Tactical Flavor to Battles (A Tactical Battle Matrix) Part 1 of 2 | Inside GMT blog. This is accomplished through introducing Tactical Chits to generate a new modifier for determining a potential battle victor. This battle system, whose basics are well-described by a fine and entertaining video by two of our talented play testers ( How to Resolve Battle in Congress of Vienna: An Animated Voice-Over PowerPoint | Inside GMT blog ) receives a layer of richness for generating additional influence in how battle is resolved. Due to a different historical period and military perspective these use a system more complex than Churchill’s. Introduction by Congress of Vienna Designer – Frank Esparrago: This detailed example of play shows how battles in CoV unfold. This proved a success, which pleasantly surprised us, because honestly it was a situation which we had not thought of when we initially designed the basic components of the game for its first prototypes! His “ Imperial Struggle” work is prominently displayed in my collection of games as a wonder that I find difficult to play, but whose graphics complement the design and made it easier for me to enjoy this well-envisioned game.įurthermore, for Congress of Vienna, Terry depicted many of the game elements (cards and map board) with a series of different figures, a variety of indicia, so color blind players can play CoV in a much more intuitive way. We already had some knowledge of what Terry Leeds was professionally like. Since our last update of Congress of Vienna (CoV)’s components: specifically focusing on its gameboard 0ur efforts were driven to provide Terry Leeds, our graphic designer, with the best raw material for him to do an excellent job taking our play test version and converting it into a “production worthy” piece of functional art adapted to the game’s mechanics.
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